If I Bought Stardew Valley on Pc Do I Need to Buy It Again on Switch

A screenshot of multiplayer showing two cabins and two players.

Multiplayer is an optional game fashion in which 1–4 players tin join the aforementioned world through split-screen, over LAN, or past IP accost. Multiplayer is available on the PC (Linux/Mac/Windows) and console (PS4/Switch/Xbox Ane) versions, but not on mobile (iOS/Android) or PS Vita.

The role player who created the globe is the "host", and the other players are "farmhands". The host has the save file on their system, and can play information technology in both multiplayer and single-player mode. If the host isn't online or the farm isn't currently open up to other players, so farmhands can't access the globe or their characters in that world. Farm ownership tin't be transferred to farmhands without modding.

Restrictions

  • On console but:
    • Remote multiplayer needs a subscription to that console's online services. (Local split-screen multiplayer is free.)
    • It is not possible to have both split-screen and remote players at the aforementioned fourth dimension.
    • On Switch just, split-screen manner is limited to two players. Each player needs a total controller or two Joy Cons.
  • Crossplatform multiplayer (east.g., PS4 ↔ PC) isn't supported, except between PC versions (e.g., Windows ↔ MacOS).

Host a globe

A globe can be created specifically for multiplayer, or converted from a unmarried-player world to multiplayer anytime.

Start a new multiplayer world

To start a new world specifically for multiplayer:

  1. From the title screen, cull Co-Op instead of New.
  2. Click the Host tab.
  3. Click Host New Farm.
  4. Make sure to add one cabin for each role player who'll bring together. Optionally, a profit margin tin be set to decide whether players share a wallet or take their own wallets. Turn a profit margins can't be changed after farm creation without salvage editing, but wallet sharing can be changed and cabins can exist built or demolished in-game.

First split-screen mode

  1. Create or load the save ordinarily.
  2. Build a cabin for each new player in single-player mode.
  3. Connect a controller to the computer/console for each extra player. (The keyboard on PC is always reserved for the first player, though the kickoff player can use a controller as well.)
  4. Open up the in-game carte du jour and choose the Options tab.
  5. Scroll downward to the Multiplayer department and cull Outset Local Co-op.
  6. Have each extra player printing starting time on the connected controller.

If the host loaded the world via "Co-Op" on the title screen, they tin accept both remote and split-screen players in the same earth (discipline to the restrictions).

Invite players to a unmarried-player world

  1. Build a motel for each new player in unmarried-player mode.
  2. Save and exit to the championship screen.
  3. Open the save file via Co-op instead of Load to let other players join.

Bring together a world

For the main histrion, see host a world. For other players:

On PC
  • Via Steam: multiplayer farms hosted by Steam friends will announced on the co-op bring together screen.
  • Via GOG Galaxy or Steam: an invite code appears in the in-game options, which other players can type into the join screen to connect if they also have GOG Galaxy or Steam.
  • Via dissever-screen mode (see start split-screen manner).
  • Via IP address. This may require an open up firewall port or virtual LAN service like Hamachi. (By default, the server uses UDP port 24642.[one])
On PlayStation 4
  • Players can join remotely via PlayStation Plus (requires a subscription).
  • Up to four players can play in split up-screen mode (see commencement split-screen mode).
On Switch
  • Players tin join remotely via Nintendo Switch Online (requires a subscription). Multiplayer farms hosted by friends volition appear on the in-game "join" tab.
  • Nearby Switch players can play remotely via local communications play (no Nintendo Switch Online subscription needed).
  • Upwards to two players can play in separate-screen manner (see kickoff separate-screen manner).
On Xbox I
  • Players can bring together remotely via Xbox Live Gold (requires a subscription).
  • Upwardly to iv players tin play in carve up-screen mode (see start carve up-screen way).

Features

Multiplayer manner is mostly identical to singleplayer mode, though certain features are specific to multiplayer merely.

Iv Corners farm map

The Four Corners farm map was designed with multiplayer mode in listen. Each quadrant of the map features a small area for perks from some of the other farm maps to manifest, as well as a tiny pond for players in quadrants as well the quadrant with the big swimming to draw water from. However, the 4 Corners Map is as well available for singleplayer.

Cabins

For cabin placement, run across Cabin Locations

The subcontract can contain up to 3 cabins (selectable during farm creation). For each cabin built, one player tin bring together the farm. If the farm starts with fewer than 3 cabins (including if the farm was begun every bit a singleplayer save file), Robin can build up to three cabins total on the farm for Gold.png100g each. Motel-building is instantaneous, so extra cabins can be congenital on the commencement 24-hour interval of the game.

The host player can likewise demolish a cabin at any fourth dimension. Demolishing a motel removes its occupant from the game, and places their inventory in a chest located where the cabin was.

A cabin can be upgraded at the carpenter's shop by the farmhand who occupies it, but not by the host or any other actor. The interior layout of an upgraded cabin is identical to the interior of an upgraded farmhouse. Every bit with the farmhouse, the physical footprint of the cabin does not change when upgraded.

Profit margins

When creating a new multiplayer save, a profit margin of 25%, 50%, 75%, or default (100%) can be chosen. Opting to lower the profit margin helps rebalance the economic system in multiplayer mode past reducing the aureate obtained when selling most items (including crops, fodder, minerals, and cooked foods) to account for the increased productivity from the increased number of agile players. For case, at 25% profit margin, Wheat is sold for Gold.png6g instead of Gold.png25g.

Purchase prices for seeds at Pierre's General Store and purchase prices for Grass Starter, Sugar, Wheat Flour, and Rice at JojaMart are scaled with the profit margin set. Prices for other items (including Blacksmith and Fish Store shop items, buildings, and tool upgrades) and quest gold rewards are not afflicted.

Lowering the turn a profit margin makes gold much harder to come by in the early game. Progressing in all skills evenly, crafting items, and completing Help Wanted quests become far more important. For example, Willy still sells Crab Pots for Gold.pngane,500g despite the reduced income, so mining atomic number 26 and crafting Crab Pots may be more economical.

Note that there'south no profit margin option when creating a singleplayer save. However, it is possible to have a singleplayer save with a chosen profit margin past creating a multiplayer save and playing solo. Choose "Co-op" at the principal carte du jour instead of "New", then "Load" information technology in singleplayer after the salve file is created.

Marriage

Players tin marry an NPC, which works the same way as single-player. Each NPC tin only exist married past one thespian at a time, and children are added to the married player's home.

Players can marry another histrion by giving them a nuptials band. Married players get a Stardrop in a royal giftbox side by side to their abode beds afterward the wedding (equivalent to the Stardrop received from an NPC spouse). A home is eligible for children if it's owned by one of the married players, has the kids' room upgrade, doesn't already have two children, and both players are sleeping in its bed; the game will randomly let one player propose having children to the other, and if accepted, the kid will be added to the home that both players are sleeping in (if eligible), else the other player's home (if eligible), else the current home.

Gameplay

  • Some decisions are made collaboratively by all players by either clicking dialogues or joining areas:
    • when to sleep, by entering a bed;
    • when to start a festival, by entering the area;
    • whether to terminate the Customs Heart or buy a Joja membership.
  • All players share the same farmland. Players may choose to pool their money or split it between each player.
  • Each player has their own energy bar, their own Skills, and their own relationships with NPCs.
  • Each actor has a separate mailbox and spouse porch surface area also each histrion can build a separate cellar.
  • Each NPC can only exist married by one player. If multiple players want the same spouse, the showtime to advise will win their hand.
  • The 14-centre events tin only happen one time per NPC in the hosted game. For example, if one actor marries an NPC, completes the 14-heart upshot, and then divorces the NPC and another player marries that NPC they will non be allowed to complete the 14-heart event with the NPC.
  • Interactions between players:
    • Players can ally each other and have children. Players propose to each other using a craftable Nuptials Ring. The wedding ring recipe tin exist obtained at the Traveling Cart for Gold.png500g , and volition then permit the player to craft a wedding band with 5 Iridium Confined and a Prismatic Shard.
    • Players tin can dance with each other in the Flower Dance Festival (no prior requirements).
    • Players tin can see other players' scores during certain festivals.

Quests and progress

  • Quest progress is largely kept on an individual level, though players can aid each other with quests.
  • Quests set difficulty based on the highest-level player.
  • Mine progress is global, and each player can open chests for themselves (using the lift to reach required floors also satisfies the mine quests).
  • Museum collection is global, and every player gets their own set of rewards.
  • The reward for completing the Bulletin Board packet is applied to all players, although item rewards are only given to the actor turning in the packet.
  • Completing parcel sets or Joja forms unlocks the last reward for every player. However, only the histrion who completes a bundle can pick upwardly the reward.
    • Repairing the bridge at the beach is also global.
  • Each player'southward tools have to be upgraded individually, though tools tin can freely be traded betwixt players depending on demand. This likewise eliminates any possible bug of not having a tool available during the upgrade.
  • Any player can purchase and identify buildings on the farm, though but the host tin can upgrade the farmhouse and cabins can only be upgraded by their owners.
    • The permission for moving buildings can be changed with a command
  • Every player has their own gear up of Stardrops to obtain, though nearly of them volition be available once any histrion meets the requirement.
  • Recipes for cooking and crafting are obtained individually, though of course players can help each other out.

Money

  • Money tin be shared between all players or split individually.
    • This tin be set when creating a new game, or enabled and disabled using the "Boondocks Ledger" in the Mayor'southward Manor.
    • If money separation is enabled after the game has started, money volition be divided evenly among all players in the game.
    • If coin is not shared, the "Town Ledger" tin also exist used to ship coin betwixt players.
  • For each detail placed in the shipping bin, the price is determined by the online histrion whose professions would most increase it.

Feel

Each player has their own experience points. Whoever commits the activeness volition exist the ane to gain the experience.

  • Farming
    • Whoever harvests a crop gets the feel, regardless of who planted it or any other piece of work washed with it.
    • Whoever interacts with an animal gets the feel.
  • Mining
    • Whoever gets the last swing with the pickaxe gets the experience. Information technology is not shared.
    • Whoever set up off a flop gets experience for destroyed rocks.
    • If a rock is destroyed by a monster, such as a Grit Sprite, everyone will become experience for it, even if they're non in the Mines.
  • Foraging
    • Whoever picks up the forageable gets the feel.
    • Whoever gets the last swing with the axe when chopping a tree, stump, or log gets the experience. It is not shared.
  • Angling
    • Experience for fish is gained for the player who catches it, as expected.
    • Whoever empties a crab pot gets the feel, regardless of who set it or baited it.
  • Combat
    • Whoever kills the monster gets the experience. It is not shared.

Luck

  • Players can have dissimilar daily luck.
  • Luck is averaged out between all players for calculations.

Time

More often than not speaking, during a day time just pauses while the players attend a festival or when using /break.
When hosting a multiplayer game, time volition behave as in singleplayer until the showtime farmhand joins. This means the host can simply keep their inventory or menu open while waiting for another histrion to join.

While in a multiplayer game with 2 or more than players time will pause when:

  • The solar day has concluded and a player is picking a profession or hasn't airtight the shipping report.
  • The players are attending a festival that includes a main result. (Time will skip to the evening once the festival is left.)
  • The host has paused the game using /pause. (See below)
  • The Time reaches 02:00 am and a player is yet inside a cutscene. (They will laissez passer out once the cutscene is over.)
  • Separate-Screen only: If all players are on a card or a cutscene, time volition pause.

Nether no other circumstances will time pause, skip frontwards or motility at a different rate than normal.

In item fourth dimension will laissez passer while:

  • In any menu, inventory or dialogue.
  • A shop's inventory is open. (Standing the trade remains possible even when the NPC has walked away or gone to sleep.)
  • In a cutscene. (Run across in a higher place. You tin can run into other players while invisible to them. Time is not displayed.)
  • Playing an Arcade Game.
  • Reeling in a fish.

Some actions remain possible while the game is manually paused using /pause:

  • Players already in a store menu can buy and sell items.
  • Players in their inventory/menu tin can scan and move items effectually.

Chat

Chat is a feature that allows communicating between players straight through in-game. There are as well several commands that tin can be run in the chat to change settings, direct bulletin other players, etc.

Commands

Commands tin can be run in the chat box, using a forwards slash (/) before the command.

These commands are bachelor for all players:

Control Description
h,
help

Shows a listing of available commands.

#
clear

Clears the game's chat log.

#
color-listing

Displays the list of chat colors:
White, cherry-red, blue, greenish, jade, yellowgreen, pink, purple, yellow, orange, chocolate-brown, grayness, cream, salmon, peach, aqua, jungle, plum

#
colour

Syntax: color <color>

Sets your conversation to appear in the specified color. To color unmarried lines of chat type [color]Your chat bulletin

Example: /color yellow.

#
dm,
message,
pm,
whisper

Syntax: dm <player> <message>

Send a private bulletin to another histrion in the same multiplayer session.

#
emote,
e

Syntax: emote <emote>

Performs an emote.

#
list,
users,
players

Prove a list of names of all players current connected to your game world.

#
mapscreenshot

Accept a screenshot of the unabridged electric current location, and save it.

#
ping

Show the current ping time to the host (for farmhands) or to each farmhand (for the host).

#
r

Syntax: r <message>

Sends a response bulletin to the final player that sent a direct message to the client.

Example: /r Hello World! to reply to a DM.

#

These commands simply work from the host histrion:

Command Description
pause

Pauses the game at the current time for all players in the session, freezing all characters in place.

#
resume

Resumes the game if it has been paused with /interruption

#
kick

Syntax: boot <player proper name>

Forcibly disconnected a thespian from the multiplayer game.

#
ban

Syntax: ban <player proper name>

Ban a role player (non only their character) from the current subcontract. Specify a actor name, user ID, or IP address.

#
unban

Syntax: unban <player>

Remove a ban from a player so that they tin can rejoin the multiplayer session.

#
unbanAll

Unbans all players that are currently banned, then that they tin can rejoin the multiplayer session.

#
sleepannouncemode

Syntax: sleepannouncemode <mode>

Changes when alerts are sent to conversation when a player has gone to sleep in multiplayer.

Examples:

  • /sleepannouncemode off will disable notifications.
  • /sleepannouncemode first will denote the first time a player sleeps in i 24-hour interval.
  • /sleepannouncemode all will denote every fourth dimension a player starts sleeping.
#
mbp,
movebuildpermission,
movepermissiong

Syntax: mbp <permission>

Changes farmhands permissions to motion buildings from the Carpenter's Shop

Examples:

  • /mbp off to entirely disable moving buildings.
  • /mbp endemic to allow farmhands to movement buildings that they purchased.
  • /mbp on to permit moving all buildings.
#

Emojis

See: Multiplayer/Emojis

Emotes

See Multiplayer/Emotes

Exploits

If two or more players pick up an particular or interruption a stone at the aforementioned time, they will both receive the resulting detail(southward), substantially duplicating it.

References

  1. See StardewValley.Network::Server in the game lawmaking.

History

  • 1.3.27: Introduced.
  • 1.4: Added ability to choose shared or separate money and Four Corners Farm Map. Daily luck is at present averaged. Quest difficulty is now based on the highest-skilled player.
  • ane.5: Divide-Screen added with up to four players. Farmhands' chest of drawers replaced with a normal fireplace.

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Source: https://stardewvalleywiki.com/Multiplayer

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